Quick Race
One short race, straight from the home screen, for when you have a few minutes and nothing else to do with them.
- Instant grid, no lobby
- Rotating circuit of the day
- Your current car and setup
A mobile racing game — made for smartphones, raced anywhere
Launch, pick a car, and you are on the grid before the kettle boils — live opponents, real tuning, and circuits that reward a clean exit.
Most racing on a phone asks you to sit through a lobby, a loading screen and a cutscene before anything moves. RACE ADVANCED is built the other way round. You open it, you pick a car, and the lights go out. The whole design question behind the game was simple: how little should stand between a thumb and the first braking zone?
What comes after that first corner is the part that keeps people. The handling model has weight in it — the car rolls onto its outside tyres, the rear steps out if you lift mid-bend, and a late apex costs you the whole straight. You feel the difference between a soft compound and a hard one. You feel the difference between brake bias forward and brake bias back. Nothing about that is hidden behind a number in a menu; it shows up in the lap time, on the next lap, straight away.
It is a game you can finish a session of on a train platform and still be thinking about at your desk, because you know exactly which corner you threw away.
No lobby to wander around in. Pick an event, get slotted onto a grid, go. A race is a race, not a menu with an engine noise behind it.
Gear ratios, downforce, brake bias, tyre compound, ride height. Change one, drive the same lap again, and you can hear and feel where the time went.
Tight city blocks that punish greed on the brakes, coastal sweepers that reward commitment, night ovals where the draft decides everything. Each one wants a different setup.
Competitive multiplayer against other players on a live grid — qualifying, a real start, and a rematch button for when you lose it on the last lap.
Vehicles unlock by driving: finish events, hit targets, open the next class. Then make the car yours with paint, liveries and wheels that stay with it on the grid.
Controls sized for a phone held in one hand on a bus, with tilt, wheel and tap steering all tuned properly rather than bolted on as an option.
Grids, garages and the two seconds before the lights go out.
Four modes, four different reasons to open the game.
One short race, straight from the home screen, for when you have a few minutes and nothing else to do with them.
Live grids against other players, with a qualifying lap that decides where you start and a result that follows you.
A run of events across the full circuit list, with points carried between rounds and cars unlocking as you climb classes.
Empty track, your ghost, one corner you keep getting wrong. The mode where tuning turns into tenths.
Modes and car classes are expanded as the game grows — ask us what is live in the current build.
A racing game lives or dies on frame time. Ours is tuned on ordinary handsets first and flashy ones second — if a grid of cars into turn one drops frames on a mid-range phone, the handling model is wrong, not the phone. That constraint shapes everything: the track geometry, the number of cars on a grid, how much of the scenery moves.
The other half of the work is feel. Steering, braking and throttle are retimed by hand until a correction you make with one thumb lands where you expected it to. We test with the phone held the way people actually hold it — one hand, upright, half-watching the road ahead of them. If a control scheme only works with two thumbs and a table, it does not ship.
If you run a creator channel, an esports event, a publishing partnership or a press outlet, the form below reaches the team directly. Tell us what you are after and we will come back with what we can actually offer, including access to current builds where it makes sense.
Two stops on the metro is exactly one race. I have stopped reading the news in the morning.
Dropped the brake bias back two clicks and finally stopped understeering off the coastal hairpin. That is the whole game for me — small change, better lap.
The night oval is brutal. You can sit in the draft for three laps and still lose it on the line. I keep coming back for the rematch button.
Partnerships, creator access, events, press — leave your details and tell us what it is about.
Thanks — someone from the team will get in touch shortly.
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